Two things a driver can feel — and one they never can
A vertical-G spike, a lap-time delta, a center of pressure that migrates fore and aft with speed — none of that shows up on a dash. The AI race engineers pull it straight out of the same telemetry your sim already streams, and point at the ten centimetres or two millimetres that actually matter.
Catch #1 — a kerb strike you didn't feel
You drove the lap clean. The engineers cross-reference vertical-G against a slip signal and compare it to your own reference lap — and find a kerb strike that cost real time, not a "maybe."
Catch #2 — downforce your sim will never show you
No sim exposes a downforce number. The engineers deduce the center of pressure from ride height and stiffness alone — and catch it walking backward exactly where you need front grip most.
Illustrative — motion exaggerated for clarity.
This is what «the read» means
Both captures above come from the same engine behind the four reads on the home page — Balance, Roll, Weight & CoG, Center of pressure. Load your own session and the engineers point at your ten centimetres, not someone else's.