The method · center of pressure

Reading downforce the sim never gives you.

No simulator exposes aerodynamic load — so we deduce it from physics the sim does expose. Here is exactly how.

The problem: downforce reads zero

Ask a sim for downforce and you get nothing. In Le Mans Ultimate, for example, the front- and rear-downforce channels are exposed but never populated — they sit at zero. So a naive tool can't show you aero balance at all. We take a different route: we don't ask for the force, we measure what the force does to the car.

The method — ride height tells the truth

Downforce pushes the car into the road; the springs compress; the ride height drops. That drop is observable. On a flat straight at steady speed — no braking, no cornering, lateral g ≈ 0 — the only thing squashing the car is aero. So:

We don't read the force — we read its footprint: how much the car sinks at each axle, against how stiff it is. From the front-versus-rear of that, we place the center of pressure. The exact model stays inside the plugin — you get the result, not the recipe.

It comes out as a relative percentage — robust, and always shown as an estimate.

The migration — aero or mechanical?

Sampled at several speeds, the CoP draws a curve. Its migration — how far it shifts from slow to fast — is the diagnosis a real engineer chases:

That one distinction stops you chasing an aero problem with a mechanical change — the single most common setup mistake.

Calibrating it

Set the reference. Roll slowly through the pits so the analyzer captures the car's static ride height.
Hold a steady 200 km/h on a straight (good for every class) — one button arms the capture. Then a few stabilised straights at different speeds.
~3 laps to map the aero. The CoP bubble starts migrating and the verdict appears.
Change the wing or ride height? The map is now stale — SimRace.app detects the aero change automatically and asks you to recalibrate.

Computed, not exposed

All of this runs server-side, inside the plugin. The pit wall only ever receives the result — the CoP percentage, the migration, the verdict — marked as an estimate. The model itself stays ours. Built for sim racing; the same maths a race team runs in the wind tunnel.

Start free ← Back to Balance