Wind tunnel, in your sim

Center of gravity. Center of pressure. Weight per axle.

The numbers real race teams build a setup around — computed live from your laps. As of 2026, no other sim-racing telemetry plugin does this.

What no other telemetry tool does

Across every major simulator, telemetry tools do the same thing: they show you channels — graphs, traces, MoTeC-style overlays — and leave the interpretation to you. None of them computes your car's balance, its center of gravity and its center of pressure to actually guide a setup change.

SimRace.app does — and, to our knowledge, it is the only one, free or paid, as of 2026. The same simulators everyone already uses, finally read like a race engineer reads a Sunday morning at the track.
iRacingLe Mans UltimateRaceRoomAutomobilista 2rFactor 2Assetto Corsa / ACC

Center of gravity — weight per axle, live

Where the car's mass sits decides its mechanical balance. SimRace.app reads the per-wheel suspension loads and the car's mass and shows the weight on each axle — and a center-of-gravity marker on the car. Move the fuel slider and watch it shift: a full tank loads the rear and walks the CoG backwards, exactly as it does on real corner-weight scales in the garage. The number a race team chases with ballast and a corner-weight rig — read straight from your car.

Center of pressure — aero balance that migrates with speed

The center of pressure is where aerodynamic downforce acts. It is a wind-tunnel number — and the sim never gives it to you. SimRace.app deduces it from how the car squats under load: front versus rear, that places the center of pressure. Tracked across speeds it reveals the CoP migration — and that tells you whether an imbalance is aerodynamic (it grows with speed → ride height, rake, wing) or mechanical (constant → springs, anti-roll bars). That single distinction is what separates a guess from an engineer's call. The model itself stays inside the plugin.

Center of pressure — side view, migrating with speed
The CoP bubble migrates forward as speed and downforce rise.

The factory tools, brought to sim racing

Corner-weighting, weight-per-axle, aerodynamic balance, center-of-pressure migration — this is the language of a real motorsport engineering office: the wind tunnel, the setup pad, the seven-post rig. It has never been available to sim racers, because no plugin computed it. Now it runs on your own laps, in the sim you already drive, on the car you already race. It feels like something from another planet because, in sim racing, it is.

Questions

Is there a sim telemetry tool that computes CoP, CoG and weight per axle?
Yes — SimRace.app, and as of 2026 it is the only one we know of, across iRacing, Le Mans Ultimate, RaceRoom, Automobilista 2 and rFactor 2. Other tools display data; this one computes the engineering.
How, if the game doesn't expose downforce?
It deduces aero load from ride height and suspension stiffness on a stabilised straight, then derives the center of pressure and how it migrates with speed. The exact model stays server-side; the result is shown as an estimate.
Why does it matter?
Balance is the hardest thing to nail and to feel. Knowing the CoG and the CoP lets you aim a change at the real cause — aero vs mechanical — instead of guessing.
Start free How the CoP is computed →